The only legendary path available, Paragon, is first described in Forbidden Rules and later revised in Occult Philosophy. The power attained may rival the gods, such as powerful spells or damage as high as high difficulty monsters. They let characters obtain level 11 and beyond, developing further into transcended levels. Having a legendary path is completely optional. They are either a specialization of a mechanic in the game, such as Corruption, polearm weapons, spell traditions or pretty much anything, or introduce an entirely new and powerful concept, much like Expert Paths do. They are pretty distinct from one another, and many elements in them end up as core gameplay for a character. Go back, notice that he isn't automatically hostile, force attack the adragans, summon some beetles to keep him busy while you kill the xaurips. Plenty of variations and customizations were later introduced in supplements.Įxpert Paths Main article: Expert PathsĪttained at level 3, Expert Paths give either specialize into a playstyle or give a whole new one for characters to use. Rat him out to the dragon slayer to get a once per rest ability that lowers defenses of a dragon. The 4 basic Novice Paths available are Magician, Priest, Rogue and Warrior, with Adept being introduced optionally in Forbidden Rules. They give the basic playstyle a character can have. Novice Paths are attained at level 1, when the characters complete their very first adventure.